Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
Funnily enough, despite Fallout 76 being completely (and IMO deservedly) derided, they actually did fix some aspects of the physics being tied to the frame rate. More specifically, the frame rate doesn’t affect player speed. I’m not sure if frame rate is completely decoupled, but there has actually been work done on that front since Skyrim.
Fallout 76 always seemed to me to be an engine modernization project that the needed a game attached to fund it. It’s in an okay spot now, and it was properly derided when it was released, but I don’t think most people understand the amount of work it’s taken to update the low-level internals of how their engine works. It’ll be very interesting to see how Starfield plays.
Funnily enough, despite Fallout 76 being completely (and IMO deservedly) derided, they actually did fix some aspects of the physics being tied to the frame rate. More specifically, the frame rate doesn’t affect player speed. I’m not sure if frame rate is completely decoupled, but there has actually been work done on that front since Skyrim.
Fallout 76 always seemed to me to be an engine modernization project that the needed a game attached to fund it. It’s in an okay spot now, and it was properly derided when it was released, but I don’t think most people understand the amount of work it’s taken to update the low-level internals of how their engine works. It’ll be very interesting to see how Starfield plays.