Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
It sure reads like they are saying “more fps makes game look bad”, but my assumption is that they mean " if we want this to run at higher fps we will have to reduce fidelity or the engine cant handle it". At least thats what I hope they mean
It sure reads like they are saying “more fps makes game look bad”, but my assumption is that they mean " if we want this to run at higher fps we will have to reduce fidelity or the engine cant handle it". At least thats what I hope they mean
Yeah, reducing graphical fidelity is often one of the things needed in order to increase framerate. That is not unique to their engine, or any engine.