Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999). It was …
Perhaps that’s why I don’t work in marketing, but that would buy so much goodwill and interest from the early fans if they were just embracing it. The first game is very lovable, and people loving it would probably have a look at the new one and that’s essentially free advertising. The only reason I see them doing this is because they know already that it’s bad, like, very bad.
Perhaps that’s why I don’t work in marketing, but that would buy so much goodwill and interest from the early fans if they were just embracing it. The first game is very lovable, and people loving it would probably have a look at the new one and that’s essentially free advertising. The only reason I see them doing this is because they know already that it’s bad, like, very bad.