Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999). It was …
To clarify further, ‘Transport Tycoon’ and its update ‘Transport Tycoon Deluxe’ are the direct predecessors of ‘Rollercoaster Tycoon’, with the latter using largely the same engine and being close in the interface. Both games benefited tremendously from having been made in assembly, allowing them to run on mid-nineties machines while juggling hundreds of simulated units and multiple views of the area.
Both games (and the sequel ‘Rollercoaster Tycoon 2’) were programmed by one dude Chris Sawyer, with art and music by other folks (also one per task for RCT, not sure about TTD).
To clarify further, ‘Transport Tycoon’ and its update ‘Transport Tycoon Deluxe’ are the direct predecessors of ‘Rollercoaster Tycoon’, with the latter using largely the same engine and being close in the interface. Both games benefited tremendously from having been made in assembly, allowing them to run on mid-nineties machines while juggling hundreds of simulated units and multiple views of the area.
Both games (and the sequel ‘Rollercoaster Tycoon 2’) were programmed by one dude Chris Sawyer, with art and music by other folks (also one per task for RCT, not sure about TTD).