found on the internal disk of my device

  • sp3ctr4l@lemmy.dbzer0.com
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    10 hours ago

    (I have no idea what i’m talking about.)

    And yet I actually follow what you are saying, silly it may be, it is… theoretically, technically sound.

    So for spinning rooks, (especially when accelerated to rotational velocities experienced in a coil gun), to avoid the gimbal lock problem, you can use quaternions to represent their actual orientation, which… more or less, is complexifying their 3D orientation vector into being a 4D object, manipulating it in 4 space, and then solving or reducing the 4D object back to its 3D shadow/original self, to know its 3 space orientation.

    This is particularly helpful when playing any kind of chess that involves more than 2 dimensions, as well as keeping track of long distance ballistic deviation due to projectile wobble, and/or a ballistic trajectory through different ambient pressure/resistance/drag-inducing gradients.