So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?

  • Remmock@kbin.social
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    1 year ago

    So the thing about these linds of games is that you theoretically can master any Champion/Pokémon, but there are some that you just intuitively understand. Keep trying different characters until you find one you gel with in Standard/non-Ranked matches, then get a feel for how to improve your runes/items by playing Ranked and studying your shortcomings. It’s how I found out that I love to play walls and use items that optimize walls for damage. (Iceborn Gauntlet, Sunfire, Demonic Embrace type stuff for LoL and Rocky Helmet/Shell Bell/Drain Crown for Unite.)