Unomelon, the developer of Minecraft-inspired sandbox game Allumeria, says a DMCA from Microsoft, evidently related to Minecraft, got the game removed from Steam.
“The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it,” Unomelon said on Bluesky on Tuesday. “They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon.”
The screenshot in question (above) is a simple wide shot of a forest filled with birch trees, what look to be oak trees with green and autumnal leaves, and a few pumpkins and weeds checkering the grassy dirt. There are definitely some similarities to Minecraft; if you told me this was a screenshot of a Minecraft mod, I’d probably believe you, but that’s true of many voxel-based games, including Hytale.



Digging, if you don’t care about accuracy, can be done with smaller blocks.
Building not. Try building a nice house, but when you try to place blocks you get a burb of tiny blocks being strewn all over.
Look at what people are actually doing in Minecraft. Terraria is a completely different game, especially in regards to this mechanic and the gameplay surrounding this mechanic.
Also, for a 2D game, halving the block size means you quadruple the amount of blocks. For a 3D game it’s 8x.
2D and 3D are vastly different and stuff that works in 2D often doesn’t work in 3D or vice-versa.
For example, try to make a 2D first-person shooter. Or an RTS where units can freely move in 3D. Even something as simple as Chess completely falls apart when you introduce a 3D playing field.
(Goes without saying, this is about 2D/3D gameplay, not 2D/3D graphics. Every physical chess set has 3D graphics, but they also all have 2D gameplay.)
… so Vintage Story doesn’t exist, and neither does its axis-aligned voxel placement when chiseling?
You can still build things in it, I don’t see how that’s relevant to the topic of 1m blocks being a hard requirement.
You don’t need to divide voxels by powers of two, Terraria and Starbound have roughly 2x3 player hitboxes - which would translate to 2x3x2 hitboxes in 3D spaces.
Homeworld fans, back me up