The stores have a serious problem with discovery which makes it unreasonably difficult to find the good original games in the sea of shovelware, but the good stuff IS out there.
People say they hate free-to-play and that they’d happily pay once for access like a normal game, but the stats say otherwise. Almost no one pays for premium mobile games, and that’s why no one bothers making them.
People who use ‘mobile game’ as an insult are usually wilfully ignorant about the platform and just have an axe to grind.
As an aspiring dev, I always tough of mobile as platform limited by it’s past.
We got used to free crappy games because the hardware couldn’t do more. Since then the platform evolved quite a bit, but the equation on people minds stayed the same, mobile games = (free,crappy,gotcha).
Maybe I part of the problem most games I play on mobile are through emulators and quite honestly I do it to burn time not to enjoy the experience for that I would go for my pc, I would like for a change of paradigm and stopped supporting and playing simple gotcha free games, but I think the paradigm will never shift, unless something big breaks out for a couple bucks that creates a trend or even a genre.
People say they hate free-to-play and that they’d happily pay once for access like a normal game, but the stats say otherwise.
I wanted to replay Planescape: Torment, and I knew it had a mobile version. Oops, it’s not compatible with modern Android. Situations like those teach me to stop bothering with mobile. Then there’s the fact that if I want to play the game on a larger screen once I’m home, not only do I not get the desktop version of the game included with my purchase, but there’s also no standard, easy way to sync my saves. Like someone else here in this thread, I stick to board game adaptations and things like Slay the Spire (which I’ve also thoroughly played on desktop).
People who use ‘mobile game’ as an insult are usually wilfully ignorant about the platform and just have an axe to grind.
The mobile games that bubble to the top and are the most played are often driven by some of the worst business models, so it’s not surprising to me when the term becomes a pejorative, even if there are good mobile games out there.
Agree with all of this. People who deride games just because they are mobile are not much better than those people who see video games as being strictly for children
As a dev who has worked on mobile games:
The stores have a serious problem with discovery which makes it unreasonably difficult to find the good original games in the sea of shovelware, but the good stuff IS out there.
People say they hate free-to-play and that they’d happily pay once for access like a normal game, but the stats say otherwise. Almost no one pays for premium mobile games, and that’s why no one bothers making them.
People who use ‘mobile game’ as an insult are usually wilfully ignorant about the platform and just have an axe to grind.
As an aspiring dev, I always tough of mobile as platform limited by it’s past.
We got used to free crappy games because the hardware couldn’t do more. Since then the platform evolved quite a bit, but the equation on people minds stayed the same, mobile games = (free,crappy,gotcha).
Maybe I part of the problem most games I play on mobile are through emulators and quite honestly I do it to burn time not to enjoy the experience for that I would go for my pc, I would like for a change of paradigm and stopped supporting and playing simple gotcha free games, but I think the paradigm will never shift, unless something big breaks out for a couple bucks that creates a trend or even a genre.
I wanted to replay Planescape: Torment, and I knew it had a mobile version. Oops, it’s not compatible with modern Android. Situations like those teach me to stop bothering with mobile. Then there’s the fact that if I want to play the game on a larger screen once I’m home, not only do I not get the desktop version of the game included with my purchase, but there’s also no standard, easy way to sync my saves. Like someone else here in this thread, I stick to board game adaptations and things like Slay the Spire (which I’ve also thoroughly played on desktop).
The mobile games that bubble to the top and are the most played are often driven by some of the worst business models, so it’s not surprising to me when the term becomes a pejorative, even if there are good mobile games out there.
Agree with all of this. People who deride games just because they are mobile are not much better than those people who see video games as being strictly for children