Sessions started through a third party mod manager don’t contribute. Also, who cares? Shitloads of people saw Avatar, and not one person alive, James Cameron included, can name three characters any more than they can name three Seduction songs because it has no cultural staying power.
I’m not sure what you think I’m misunderstanding, we’re commenting on a news article talking about a massive mod for Fallout 4 not having a lot of extraods being made for it by the community and your take is “Fallout 4 wasn’t a cultural hit so if doesn’t have a strong mod base.” Except you’re absolutely wrong as there are 70k mods on Nexus for it and the fact there’s a news article talking about a full expansion mod at all that we’re literally commenting on lmao.
And again, launching mods with third party launchers such as Vortex or MO2 (as is common for Bethesda games) do still count in Steam charts for example.
So you’re wrong in every front except… Yeah watched both avatar films and can’t name a single character lmao
I don’t think that’s really the best metric. Call of Duty from 2022 has 30k current players and 39k peak 24 hours. https://steamcharts.com/app/1938090
I think a whole lot of people would agree that CoD games are not great and are generally mass produced, mass appeal crap. But they sure do rack up the sales and players. Just having a large player base does not necessarily mean a game is genuinely good with the cultural staying power needed to attract a large modding scene.
Sure, and I didn’t mean that FO4 is terrible or has no staying power. I haven’t played it, so I can’t judge. I just meant that player count isn’t necessarily a good metric for whether it will develop a thriving modding community.
A quick look at steamcharts alone with dismiss your claim.
https://steamcharts.com/app/377160 21k active users now, 33k 24hr peak
https://steamcharts.com/app/489830 22k active users now, 32k 24hr peak
Fallout NV has 7k
Fallout 3 has 500
Sessions started through a third party mod manager don’t contribute. Also, who cares? Shitloads of people saw Avatar, and not one person alive, James Cameron included, can name three characters any more than they can name three Seduction songs because it has no cultural staying power.
Wrong, they still get counted in Steam, even if your claim were true that’d mean more people are still playing the game 11 years after it released.
If you calm down you’ll be able to reread my comment without misunderstanding it
I’m not sure what you think I’m misunderstanding, we’re commenting on a news article talking about a massive mod for Fallout 4 not having a lot of extraods being made for it by the community and your take is “Fallout 4 wasn’t a cultural hit so if doesn’t have a strong mod base.” Except you’re absolutely wrong as there are 70k mods on Nexus for it and the fact there’s a news article talking about a full expansion mod at all that we’re literally commenting on lmao.
And again, launching mods with third party launchers such as Vortex or MO2 (as is common for Bethesda games) do still count in Steam charts for example.
So you’re wrong in every front except… Yeah watched both avatar films and can’t name a single character lmao
I don’t think that’s really the best metric. Call of Duty from 2022 has 30k current players and 39k peak 24 hours. https://steamcharts.com/app/1938090
I think a whole lot of people would agree that CoD games are not great and are generally mass produced, mass appeal crap. But they sure do rack up the sales and players. Just having a large player base does not necessarily mean a game is genuinely good with the cultural staying power needed to attract a large modding scene.
2022 CoD vs 2015 FO4, 70k mods on Nexusmods
I’m not saying the base game is amazing, but it clearly has staying power and a healthy mod community built up around it.
Sure, and I didn’t mean that FO4 is terrible or has no staying power. I haven’t played it, so I can’t judge. I just meant that player count isn’t necessarily a good metric for whether it will develop a thriving modding community.