The Epic Games Store has seen a strong increase in user numbers over the past six years, reaching an impressive total of 295 million users. However, third-party revenue has not grown at the same pace.
I see your point, but I also think that Steam is so much more than what your example gives. In your case, Steam also has Instagram built in, it has photography forums, it has low-level interfaces to standardize hardware control across multiple camera brands and types, it has a body & lens store, it offers additional software to aid in photo editing, and… and… and…
It’s really an impressive accomplishment what Valve have done with Steam and the hardware/software in its orbit. And that’s not even mentioning all the work that they’ve poured into the open-source community to make Linux a viable gaming platform. Yes, it serves them all in the end, but little of it is easy and it’s all taken a lot of work over the years.
I see your point, but I also think that Steam is so much more than what your example gives. In your case, Steam also has Instagram built in, it has photography forums, it has low-level interfaces to standardize hardware control across multiple camera brands and types, it has a body & lens store, it offers additional software to aid in photo editing, and… and… and…
It’s really an impressive accomplishment what Valve have done with Steam and the hardware/software in its orbit. And that’s not even mentioning all the work that they’ve poured into the open-source community to make Linux a viable gaming platform. Yes, it serves them all in the end, but little of it is easy and it’s all taken a lot of work over the years.