The Epic Games Store has seen a strong increase in user numbers over the past six years, reaching an impressive total of 295 million users. However, third-party revenue has not grown at the same pace.
The developers get paid a flat rate for allowing their game to be free, not per download. You are not sending the developer any money and allowing epic to inflate their user numbers (up 167% !!!) to investors.
By redeeming Epic giveaways and never buying anything you are sending profits to the developer while simultaneously costing Epic money. Win/Win.
The developers get paid a flat rate for allowing their game to be free, not per download. You are not sending the developer any money and allowing epic to inflate their user numbers (up 167% !!!) to investors.
Not that I am doubting you, but I’d really like to see a source for this. I would like to learn more about it.
Download the games too. Up their infastructure costs.