Seriously. Every form of entertainment has baked-in political assumptions, and that definitely includes #ttrpg . You might choose not to examine them, but this is an active choice on your part, and you don’t get to pretend that your entertainment is “free of politics”.


I think there’s a middle ground where the game ‘world’ can acknowledge there are political maneuverings happening, while not forcing you to track the shipments of food and goods so you can squeeze nobles who depend on certain economic routes into complying with the king’s orders to rally troops for a cause.
Bounty orders style campaigns are fun for a short while, but there’s only so many ‘go here, kill x, biggest change is the layout of the dungeon and enemy vulnerabilities’ before the game sessions all bleed into one long blurry dice roll. That’s close to warhammer/battletech/etc territory. I want a real story to go with the campaign, and that necessitates a ‘politics’ somewhere unless you’re playing one of the barbarian/end-of-the-world games where there is no civilization or npcs at all aside from enemies.
But I think we can all agree that the “politics” of motions and passing votes is not what was being addressed by OP.