I had to share this because no one else in my life will listen.

If you play racing games in first person, you’ll know that you have a head-on view of what’s directly in front of you. Maybe you can look left and right outside your windows with the right thumbstick. Maybe not.

This works and is how almost everyone plays racing games. If you swerve around a corner and your car is sideways, it’s hard to know if you’re making that corner or if you’re about to spin out and crash into a wall.

In comes VR. You’re directly inside the car. When you lean forward, you actually lean forward. You can glance up to check your mirrors, and most importantly - you can turn your head to look out the left and right window!!!

All of a sudden my drifts through tight corners are perfectly in control. I look out the right window as I swerve sideways through a left turn to see if my car is still driving in the middle of the road.

I went from 4-5 crashes on my rally course to 1 just by using vr. The stereoscopic 3D of a lens per eye lets me judge speed better. Looking out of the windows ensures I don’t crash.

New life has been breathed into my racing setup. I play with an Xbox one controller and it’s still great.

If you’ve got a vr headset or can find a used one for cheap and can plug it into your computer, it’s a must. I can’t race in 2D anymore. I highly recommend.

  • Riskable@programming.dev
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    3 days ago

    I had to share this because no one else in my life will listen.

    I’m listening, but more importantly, I completely understand 😭

    Also, if you think this setup (with the Xbox controller) is great, wait until the Steam Frame comes out with the new Steam Controller integration (it has IR LEDs on the front of it so you can see a virtual representation of it in the menus). You also won’t need to plug it into your PC as the Steam Frame itself is basically a full PC.

    I’m so hyped about it! Finally, a real Linux OS we can customize TF out of instead of locked-down versions of Android that look like they are designed for toddlers.

    • PerogiBoi@lemmy.caOP
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      3 days ago

      Very hyped for the steam frame but not optimistic with the ram prices and subsequent shortage of every other pc part due to AI.

      I wonder how powerful the Steam Frame will be. I’ve got a steam deck and I understand it will probably be similar in power. Wonder how it will handle pc racing games.

      • priapus@piefed.social
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        2 days ago

        The Steam Frame is mainly aimed at displaying games running on your PC, it’s specs won’t be as good as the Steam Deck.

        • PerogiBoi@lemmy.caOP
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          2 days ago

          Ya I can’t imagine an ARM processors going to push that much power. I’m surprised with the meta quest 3s though. That’s what I’m currently using

          • priapus@piefed.social
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            2 days ago

            Yeah it’ll definitely still run decent stuff. From what I’ve seen it seems to be able to run a lot of the games that can run on those headsets. The tough part is that a lot of those games only have their ARM version on the Oculus store and are shipped as android software. Hopefully devs will be willing to release a Linux ARM version for the Frame.

            • PerogiBoi@lemmy.caOP
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              2 days ago

              My understanding is that it can run apks which is what the meta headsets are running

              • priapus@piefed.social
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                1 day ago

                It can, but it runs through a tool called Waydroid to run android containers on Linux, so the compatibility might not be as great as running natively

                • PerogiBoi@lemmy.caOP
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                  23 hours ago

                  Ah I see okay. I have Waydroid on my laptop and it works fairly well. Haven’t tried gaming on it though. Not a lot of standard Android games I want to play on my laptop haha

      • artyom@piefed.social
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        3 days ago

        I’ve got a steam deck and I understand it will probably be similar in power

        Not even close. Steam Frame has basically a phone processor in it. It’s a “streaming-first” device.