We want money, but can’t actually provide true value for that money yet.
While I understand that negative reviews at launch can kill a game, to me, this reads as
“Our game will be shit at launch and we rather try to launch it ASAP for a few fanboys that will praise us while they give us money from the start than launching on steam a few months later, more polished and without the fear for negative reviews”
Not sure how will it work
I mean… That actually sounds pretty reasonable. If you want to soft launch to your fans to get things ready for a larger launch, go for it
Honestly I’m okay with that. I won’t be buying until it’s on steam so it’s like a closed beta for me. I’ll get a more polished product.
To some extent I can understand that tactic depending on how much money they have to continue production. If the choice is to do as you state and potentially get the game in good shape, or just push as far as you can go until the money runs out and release it everywhere I’d say the former is the smarter play.





