alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 month agoJapanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+www.gamesindustry.bizexternal-linkmessage-square40fedilinkarrow-up1107arrow-down10cross-posted to: games@sh.itjust.works
arrow-up1107arrow-down1external-linkJapanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+www.gamesindustry.bizalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 month agomessage-square40fedilinkcross-posted to: games@sh.itjust.works
minus-squareAzzu@lemmy.dbzer0.comlinkfedilinkarrow-up18·edit-21 month agoAre you sure about this being true in Japanese? Open source culture over there might be different, and I don’t think many Western fonts include Japanese glyphs. It’s likely, but I wouldn’t extrapolate from my Western experiences in this case.
minus-squareArcaneSlime@lemmy.dbzer0.comlinkfedilinkarrow-up1·edit-21 month agoI’d bet it’s easier (and probably exists) with Katakana and Hiragana, Kanji OTOH, maybe not.
Are you sure about this being true in Japanese? Open source culture over there might be different, and I don’t think many Western fonts include Japanese glyphs.
It’s likely, but I wouldn’t extrapolate from my Western experiences in this case.
I’d bet it’s easier (and probably exists) with Katakana and Hiragana, Kanji OTOH, maybe not.