Sounds good in theory, but imo it is SO much harder (and/or so much less fun) to run a campaign when you have less than no idea what the fuck the party is going to be doing next session…
That is unlikely to be the lesson the players learn… More likely they get frustrated and decide either TTRPGs are not for them, or that the DM “sucks”.
Eh, there is merit in letting them suffer the consequences of their actions
Sounds good in theory, but imo it is SO much harder (and/or so much less fun) to run a campaign when you have less than no idea what the fuck the party is going to be doing next session…
If it falls apart, then the party will learn to not interrupt
That is unlikely to be the lesson the players learn… More likely they get frustrated and decide either TTRPGs are not for them, or that the DM “sucks”.