• mnemonicmonkeys@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    3 days ago

    but the party isn’t just lost in the wind looking for the next guy to punch.

    Eh, there is merit in letting them suffer the consequences of their actions

    • Crozekiel@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 hours ago

      Sounds good in theory, but imo it is SO much harder (and/or so much less fun) to run a campaign when you have less than no idea what the fuck the party is going to be doing next session…

        • Crozekiel@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 hours ago

          That is unlikely to be the lesson the players learn… More likely they get frustrated and decide either TTRPGs are not for them, or that the DM “sucks”.