Well, rocket league is a good example. They had workshop implemented by popular(well PC is <25% player base) demand, then when Epic bought them and become F2P, the Epic version does not support workshop maps and later requires modder to side load the maps in. Now with layoff etc it’s even harder to ask them to re-implement workshop or modding support to the client.(they also announced removing player to player trade so it’s a big mess there. ) So a game that supports it’s own mod loading is a good thing, if the mod distribution platform is closing down, it’s a lot easier to redirect the calls somewhere to load mod compare to steam integration. Say, if you buy on GoG or other platforms then you are fucked right?
Well, rocket league is a good example. They had workshop implemented by popular(well PC is <25% player base) demand, then when Epic bought them and become F2P, the Epic version does not support workshop maps and later requires modder to side load the maps in. Now with layoff etc it’s even harder to ask them to re-implement workshop or modding support to the client.(they also announced removing player to player trade so it’s a big mess there. ) So a game that supports it’s own mod loading is a good thing, if the mod distribution platform is closing down, it’s a lot easier to redirect the calls somewhere to load mod compare to steam integration. Say, if you buy on GoG or other platforms then you are fucked right?