I honestly felt that the weapon degradation was freeing in a way - that every item in the same was a consumable to be used and not an item to be collected and stashed away forever while you just use the Zweihander from the graveyard for 90% of the game. Even the unique quest items broke, but you could do another quest to unlock the ability to buy infinite versions! I thought that was great game design.
I honestly felt that the weapon degradation was freeing in a way - that every item in the same was a consumable to be used and not an item to be collected and stashed away forever while you just use the Zweihander from the graveyard for 90% of the game. Even the unique quest items broke, but you could do another quest to unlock the ability to buy infinite versions! I thought that was great game design.