FPS games are in dire straits if you like the kind of stuff we got 10-20 years ago, but so many other genres are thriving right now. Give it 5 years, and the indie scene will likely up the FPS market that AAA forgot; right now, they’re chasing late 90s arena shooters rather than the slightly-slower, somewhat-grounded-in-some-sort-of-reality action blockbusters we got in the early 2000s through the 2010s.
And Halo Infinite’s multiplayer was almost what I wanted out of a Halo game. Better than what Halo had between 3 and 5.
Mouse couldn’t run EA worse than EA is run now. Meet the new boss same as the old boss.
Rule 2 of the videogame industry: if you think something can’t get worse, it absolutely fucking will within a month or two
See also: Unity
My epiphany was when I was almost successfully gaslit that Halo Infinite was actually a nice game and that I just grew out of the franchise
FPS games are in dire straits if you like the kind of stuff we got 10-20 years ago, but so many other genres are thriving right now. Give it 5 years, and the indie scene will likely up the FPS market that AAA forgot; right now, they’re chasing late 90s arena shooters rather than the slightly-slower, somewhat-grounded-in-some-sort-of-reality action blockbusters we got in the early 2000s through the 2010s.
And Halo Infinite’s multiplayer was almost what I wanted out of a Halo game. Better than what Halo had between 3 and 5.
Infinite made me not care about the franchise. Which is impressive because I loved the franchise.
Which shall happen regardless of which megalithic corpo whore is calling the shots.
What’s rule 1?
Rule 1: Do not believe the hype and pre-order games
There’s always a secret behind the waterfall, and if there’s not, the game designers are wrong.
If you see a wall with a weird texture, just light a bomb next to it.