• jounniy@ttrpg.networkOP
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    3 months ago

    I think the last one is not really necessary. Characters having flaws is part of the design philosophy. Martials actually have a small advantage here as it is easier for them to build around their most important abilitiescores.

    • SuperNovaStar@lemmy.blahaj.zone
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      3 months ago

      Don’t knock it till you try it. Making MAD builds more viable is really great for the game. Obviously characters will still have a couple low scores, but it’s nice not to suck at everything except one thing.

      • jounniy@ttrpg.networkOP
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        3 months ago

        Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

              • jounniy@ttrpg.networkOP
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                2 days ago

                Definetly. Though some role-players might find it annoying that it creates the impression that your character just eventually becomes decent at everything.

                • SuperNovaStar@lemmy.blahaj.zone
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                  2 days ago

                  In 5e, yes. You would eventually become good at everything since DCs aren’t all that high. There are things you could do to combat that, but at that point you’d be homebrewing your own rpg system :P