Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??
Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.
So, it’s pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won’t be plenty of bugs that have been missed, but that’s not really the point.
But it hasn’t been shipped yet? Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.
I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we’ve also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it’s possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
The general summary of how “bugs” work in software development is simple at a high level.
Someone reports the bug (developer, qa, player, user, etc)
Someone prioritizes the bug
Lower priority issues are put on a backlog to potentially be worked on later
Higher priority issues get fixed (most of the time)
The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and “acceptable” never means zero or even close to it.
So, the developers have a pretty good idea of how many bugs there are, in addition to the more general sentiment that the people testing have about the stability of the game.
Yeah how can they say it has the fewest bugs of any Bethesda game has shipped with when the game hasn’t shipped yet??
Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.
So, it’s pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won’t be plenty of bugs that have been missed, but that’s not really the point.
But it hasn’t been shipped yet? Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.
They’ve clearly never had to deal with Jira lol
I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we’ve also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it’s possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
The general summary of how “bugs” work in software development is simple at a high level.
The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and “acceptable” never means zero or even close to it.
So, the developers have a pretty good idea of how many bugs there are, in addition to the more general sentiment that the people testing have about the stability of the game.
And the devs are probably in bugfixing/last minute polish phase right now since the game is out in a few months, it’s way too early to tell.