(in D&D at least)

    • Hegar@fedia.io
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      1 day ago

      Disagree. People misuse stuff constantly.

      Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids.

      on them for just not reading the rules

      The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game.