Ackchyually, value watching in debugger almost guarantee to get the value by address, but printf in some languages can pass by value, unnecessarily make copy of the watched variable, and the value printed is the copied data instead of the original
Someone should make that bell curve meme with people using print statements at the newb and advanced level. Debuggers are great but I’d say it’s a 50/50 split for me for debugger vs logger when I’m debugging something.
Because I have nested loops and only want to see certain cases and I’m not smart enough to set up conditional breakpoints or value watching
Value watching is just printf; change my mind
Ackchyually, value watching in debugger almost guarantee to get the value by address, but printf in some languages can pass by value, unnecessarily make copy of the watched variable, and the value printed is the copied data instead of the original
Programming is also about learning your tools :)
Looks like godot doesn’t have it yet
Someone should make that bell curve meme with people using print statements at the newb and advanced level. Debuggers are great but I’d say it’s a 50/50 split for me for debugger vs logger when I’m debugging something.