misk@piefed.social to Games@sh.itjust.worksEnglish · 3 days agoWould you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldwww.eurogamer.netexternal-linkmessage-square32fedilinkarrow-up140arrow-down14 cross-posted to: gaming@beehaw.org
arrow-up136arrow-down1external-linkWould you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you wouldwww.eurogamer.netmisk@piefed.social to Games@sh.itjust.worksEnglish · 3 days agomessage-square32fedilink cross-posted to: gaming@beehaw.org
minus-squarepinball_wizard@lemmy.ziplinkfedilinkEnglisharrow-up6arrow-down3·edit-22 days ago Once more, for accessibility, should we have low to no horror settings in horror games? Low to no puzzle options in puzzle games? Etc. The way you have phrased the question indicates there’s much you can still learn about modern accessibility approaches. Horror games can provide toggles for particular kinds of elements. Puzzle games can have more hints. Great developers know this, and use these approaches. I am not saying every developer must implement accessibility options. I am saying I won’t listen to them brag about their skills, if they do not.
The way you have phrased the question indicates there’s much you can still learn about modern accessibility approaches.
Horror games can provide toggles for particular kinds of elements.
Puzzle games can have more hints.
Great developers know this, and use these approaches.
I am not saying every developer must implement accessibility options.
I am saying I won’t listen to them brag about their skills, if they do not.