Story centric games should have low-story varients for those who still want to play?
This one made me laugh, thanks. That said, we do have entire comedy genres making fun of “Unskippable” cut scenes.
A skip button feels like a basic courtesy, but what I really want is a pause button. Life happens, and I can’t count the number of games that I’ve just stopped playing because the only option when my dog was throwing up was to skip the cutscene.
VCRs were invented a long time ago. I find it wild that game developers haven’t figured out how welcome pause, rewind, restart, and skip ahead would be. I’m not dropping quarters into most games to play, anymore.
This one made me laugh, thanks. That said, we do have entire comedy genres making fun of “Unskippable” cut scenes.
A skip button feels like a basic courtesy, but what I really want is a pause button. Life happens, and I can’t count the number of games that I’ve just stopped playing because the only option when my dog was throwing up was to skip the cutscene.
VCRs were invented a long time ago. I find it wild that game developers haven’t figured out how welcome pause, rewind, restart, and skip ahead would be. I’m not dropping quarters into most games to play, anymore.
I agree with pause. Though I wouldn’t use it I also don’t do a lot of things in the game to increase difficulty.
On the story but, I mean visual novals or games entirely story centric. Games where the story is central to the game