Right, I can see that. I tend to have less patience for (what I consider) annoying gameplay despite good stories, therefore I wouldn’t try lower difficulties if it’s a hassle to me.
I tend to move on / abandon games quicker than I would have done when I was younger, and I know what genres I tend to favour.
Artificially padded games are usually a pass for me too.
I don’t play too much in the way of action RPGs, but it’s definitely an annoying thing that tends to pop up in JRPGs, though less so nowadays. Still, I do appreciate being able to dial the difficulty down as an option if I’m enjoying a game, get 30 hours in, and run into one of those two issues. If it’s not an option, I’d just drop the game, but it gets annoying when you’ve sank in a month or so of free time, only for a game to pull that on you.
Right, I can see that. I tend to have less patience for (what I consider) annoying gameplay despite good stories, therefore I wouldn’t try lower difficulties if it’s a hassle to me.
I tend to move on / abandon games quicker than I would have done when I was younger, and I know what genres I tend to favour.
Artificially padded games are usually a pass for me too.
I don’t play too much in the way of action RPGs, but it’s definitely an annoying thing that tends to pop up in JRPGs, though less so nowadays. Still, I do appreciate being able to dial the difficulty down as an option if I’m enjoying a game, get 30 hours in, and run into one of those two issues. If it’s not an option, I’d just drop the game, but it gets annoying when you’ve sank in a month or so of free time, only for a game to pull that on you.