• Omega@lemmy.world
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    7 days ago

    If implemented in a specific way, I actually agree.

    Getting thousands of lootbox cosmetics unlockable through MTX or by normal playing is awesome. The MTX funding means the devs can continue to support the game.

    Having 10 minor variations on one cosmetic or making unlocks incredibly time consuming is not. Not to mention the millions of other ways they can undermine gamers over greed.

    • nman90@lemmy.world
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      6 days ago

      Maybe if it actually worked that way, but i think in most cases it’s just the publisher going for a cash grab and will not support the devs. If anything it takes away support from good content and is put towards mtx content instead and now you have minimal effort gameplay and a flood of unwanted mtx content making it harder to get the thing you want and other ways of forcing you to pay since playing is becoming to unreasonable of a way to acquire it

      • Omega@lemmy.world
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        6 days ago

        It definitely depends. You need to keep people engaged, so a lot of the time there’s still development on good content. But the good content that doesn’t fit in the MTX scope is cut.

        And I mentioned the flood of bad cosmetics. Although I think fluffing the cosmetics is more about artificially extending replay value for grinders and giving deep purchase incentives for whales. In my experience, the purchase incentives are terrible (expensive) compared to just playing. Then again, I don’t buy MTX. So if I’m not advancing without paying, I’m likely to just quit.

    • Railcar8095@lemmy.world
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      7 days ago

      How is being paid lootboxes more fun than free ones? Some NRG on the rewards is OK, but needing the credit card on top doesn’t as to the fun

      • Omega@lemmy.world
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        6 days ago

        I agree. That’s why I said they need to be earnable. I’m not paying for them.

        The MTX option just ensures that the devs put time into making them. At least that’s how it’s worked in some games that did it right.