misk@sopuli.xyz to Games@sh.itjust.worksEnglish · 4 days agoTwo years after the Unity controversy, how are things going with Godot?www.gamesindustry.bizexternal-linkmessage-square43fedilinkarrow-up1242arrow-down12cross-posted to: opensource@programming.dev
arrow-up1240arrow-down1external-linkTwo years after the Unity controversy, how are things going with Godot?www.gamesindustry.bizmisk@sopuli.xyz to Games@sh.itjust.worksEnglish · 4 days agomessage-square43fedilinkcross-posted to: opensource@programming.dev
minus-squarepory@lemmy.worldlinkfedilinkEnglisharrow-up1·2 days ago I have yet to see a well made Unreal Engine 5 game Do you not consider Expedition 33 a well-made game? I have less issue with smaller devs doing it The comment I replied to says “we should push smaller devs to try engines like Godot now for that as Unity and UE got too big for their boots.”
minus-squarewarm@kbin.earthlinkfedilinkarrow-up1·2 days agoIt still suffers from temporal AA (or “AI” upscaling), which has lots of blur and ghosting. Yes… smaller devs should be encouraged to try alternate engines, but that’s not always possible or feasible for some.
Do you not consider Expedition 33 a well-made game?
The comment I replied to says “we should push smaller devs to try engines like Godot now for that as Unity and UE got too big for their boots.”
It still suffers from temporal AA (or “AI” upscaling), which has lots of blur and ghosting.
Yes… smaller devs should be encouraged to try alternate engines, but that’s not always possible or feasible for some.