• brucethemoose@lemmy.world
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    4 days ago

    “Easy Presets” are a huge draw for users.

    I’ve seen (non gaming) frameworks live or die by how well they work turnkey, out of the box with zero config edits other than the absolute bare minimum to function. Even if configuration literally takes like half an hour or something and the framework has huge performance gains over another, that first impression is a massive turn off to many.

    It’s… not that people are lazy, but they’re human. Attention is finite. If realistic lighting isn’t good in Godot by default, then it needs a big red intro button that says “Click here for realistic lighting!”

    • mriswith@lemmy.world
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      4 days ago

      You are very much correct, and don’t worry about the other comment. You see that elitist take scarily often in some of these communities. I saw one person try to argue that programs should be intentionally made less user friendly, to force people to become better at computers.

      They literally don’t understand how most people think and only see things from their own tech perspective.

      • brucethemoose@lemmy.world
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        4 days ago

        They literally don’t understand how most people think and only see things from their own tech perspective.

        Or that people specialize, have finite time and mental energy and opportunity costs everywhere. How competent are these techies in areas of humanity they haven’t taken hundreds of hours to practice?

        I know I’m not, heh.

        • mriswith@lemmy.world
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          3 days ago

          Spending a couple of months in company IT support tends to help people realize better, or make them bitter.


          Those TV shows like the IT Crowd aren’t joking with their situations. I’ve literally had to walk across several buildings or go to another town just to plug in the power cable of a monitor, or physically hit the power button, multiple times.

    • CaptDust@sh.itjust.works
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      4 days ago

      I believe the argument is that not every case needs or desires high fidelity realistic lighting. It is similar effort to take a godot game into a stylized, curated lighting direction, or take to a realistic direction. The trade off to Unreal’s approach is significantly more effort to “undo” the realistic lighting and then implement the stylized vision, if that’s what the game calls for.

      But I do agree, there is value in defaults and it’d be nice to have a “make shit pretty” button that drops in preconfigured hyper real excellence.

      • grue@lemmy.world
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        4 days ago

        Okay, but having normal lighting (matching the way light works in the real world) is obviously normal. Realism has always been the main goal of 3D rendering. If you want something different than that, it’s because you’re making a deliberate stylistic choice.

        It should be easy to delete the normal lighting, but a new project should absolutely, obviously, start out with normal lighting.