Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • Coelacanth@feddit.nu
    link
    fedilink
    arrow-up
    6
    ·
    15 hours ago

    I just played through Pentiment and even on the fastest speed dialogues were painfully slow. It wouldn’t fix all the other pacing issues, but the text popping up instantly would be a huge improvement.

    • Maestro@fedia.io
      link
      fedilink
      arrow-up
      1
      ·
      5 hours ago

      I loved that game and I love the setting and art, but it’s soooo much reading. And I love reading, I really do! But it began to wear me down near the end.