- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
It wasn’t even that hidden back then, games like candy crush admitted to journalists that they changed the difficulty based on spending habits. The fact they might have that formula fine tuned even more shouldn’t be surprising.