I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.

  • ImplyingImplications@lemmy.ca
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    2
    ·
    23 hours ago

    There are 14,000 games released on Steam every year. What percentage do you believe contain in-game purchases? It’s quite literally just the giant AAA venture capitalist backed studios that do this. Just don’t buy them.

    It’s like saying if we allow AI art to continue soon there will be no more humans making art. People will always make art. People will always make games. If all the art you see is corporate slop that’s a you problem.

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      edit-2
      21 hours ago

      Half the industry by revenue and growing.

      ‘But indies!’ means nothing, when you count two games with $43 in revenue between them, like that’s twice as many games as Fortnite.

      People will always make art. People will always make games. If all the art you see is corporate slop that’s a you problem.

      Jesus, why can’t people differentiate the content of games from the way they’re sold? It’s about the money. I’m not shitting on your favorite time-sink, for its art style. I’m angry about the fact it goads you toward paying twenty actual dollars to give your character an ironic t-shirt.