• wizardbeard@lemmy.dbzer0.com
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    1 day ago

    Not really related, but it makes me sad that this isn’t easily possible in Project Zomboid. It’s the exact sort of feeling I want from it.

    • Leonixster@lemmy.blahaj.zone
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      16 hours ago

      Could you not adjust the settings so zombies see/hear you very easily and from far away, as well as making hordes a bigger amount for the feeling of being hunted by a pack? I haven’t played the recent unstable versions so idk if they added other things that zombies can do to find you, like smell or whatnot

      • wizardbeard@lemmy.dbzer0.com
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        9 hours ago

        You can adjust settings, and I do, but once you clear an area if you stay near the area the options are either “randomly spawn in zombies where you’ve cleared” (ignoring whether a zombie could actually path there or not, last I tested it) or “no more zombies”. There’s no built in way I know of to simulate a glob coming in from the edges of your safe zone if the edges are farther out than the limit of cells it simulates around you.

        I could probably get something together with the horde night mod. Just haven’t had time to tinker lately.

        • Leonixster@lemmy.blahaj.zone
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          6 hours ago

          That’s odd, I remember reading about the feature that makes it so zombies naturally fill in empty cells from other cells, but maybe I misunderstood?

          I do agree that the random spawning zombies can be dumb if you’re coming back to your completely secure and isolated base only to find zombies inside

    • otacon239@lemmy.world
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      21 hours ago

      I’m kind of surprised considering there’s a massive mod scene. Not even with a custom difficulty mode?

      • wizardbeard@lemmy.dbzer0.com
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        9 hours ago

        I’m sure there’s a combination out there that would get what I’m looking for. I just haven’t found it yet, and a lot of the scene (especially what gets coverage by youtubers) seem to be focused on increasing difficulty by making individual zombies more threatening (night sprinters, randomizers, adding different “zany” zombie types) or adding environmental hazards (nuclear fallout, airborne virus, eternal winter).