I mean yah. That’s what it takes. But like when I try to write code around Arc<_> the performance just tanks in highly concurrent work. Maybe it’s an OOP rust skill issue on my end. Lol.
Avoiding this leads, for me at least, to happiness and fearless, performant, concurrent work.
I’m not a huge fan of go-lang but I think they got it right with the don’t communicate by sharing memory thing.
Oh, I did not know that. Well, it makes sense that it has a heap allocation, as it becomes more or less global. Though not sure why the atomic operations are needed when the value inside is immutable.
I’m a OOP programmer.
I wrap everything within
Arc<Mutex<>>
.I’m a happy dev.
I mean yah. That’s what it takes. But like when I try to write code around Arc<_> the performance just tanks in highly concurrent work. Maybe it’s an OOP rust skill issue on my end. Lol.
Avoiding this leads, for me at least, to happiness and fearless, performant, concurrent work.
I’m not a huge fan of go-lang but I think they got it right with the don’t communicate by sharing memory thing.
You mean mutex? Arc allows synchronous read only access by multiple threads, so it’s not a performance bottleneck. Locking a mutex would be one.
Arc
is not free, and the extra atomic operations + heap allocations can become a bottleneck.Oh, I did not know that. Well, it makes sense that it has a heap allocation, as it becomes more or less global. Though not sure why the atomic operations are needed when the value inside is immutable.
How can you otherwise keep track of an object’s lifetime if copies are made concurrently?
I mean it could be Mutex, or Rwlock or anything atomic. It’s just when I have to put stuff into an Arc<> to pass around I know trouble is coming.