I only just googled them, but they do look quite different. I assume some are specialised in 2D games, platformers or role playing or mobile games. Godot seems to be the most sophisticated engine and supports 2D as well as 3D.
Haven’t tried any of those other ones you mentioned, but i can vouch for Godot, it’s pretty amazing (granted, i’m not a professional developer, but Godot has worked great for my hobby projects)
Don’t try to find a meaning in this, just switch to something FOSS. Look at how the 3D modeling world is since Blender became a real competitor.
TIL: There is not only one, but several FOSS game engines (e.g. Godot Engine, GDevelop, Cocos2d-x…). Cool :)
Do the different ones have separate use cases? Or are they all pretty similar in terms of intended functionality and user knowledge requirements?
I only just googled them, but they do look quite different. I assume some are specialised in 2D games, platformers or role playing or mobile games.
Godot seems to be the most sophisticated engine and supports 2D as well as 3D.
Haven’t tried any of those other ones you mentioned, but i can vouch for Godot, it’s pretty amazing (granted, i’m not a professional developer, but Godot has worked great for my hobby projects)
As an outsider: How is it?