Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Unreal for “commercial, highly documented, also an industry standard”
Godot for “this is actually libre software and you can trust it to not enshittify itself in a couple years”
This is the perfect answer.