Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
If there was a foolproof way of checking for a pirated copy they wouldn’t be making a game engine they’d be making DRM