It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.
And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.
Also, trolls could delete and reinstall the app repeatedly, forcing the developer on the hook for large amounts of money
to Epic games.Epic has nothing to do with Unity
This has been confirmed not true. It’s on a machine level. You can install 10000 times on the same machine and it will only charge for 1 install.
It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.
And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.
Why would anyone do this? Most games also don’t give you an unlimited amount of installs.
Trolls. Competitors. Vigilantes. This is the Internet.
What? I’ve never played a game that limited the number of times I could install it.
On the number of machines you can install it on. Windows store games do this.