The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.
I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.
Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.
King’s Quest was the king of soft locks.
Fuck Sierra games, it’s why I gave up on them and played only Lucasarts point-and-click adventure games.
Same although I didnt get into the lucasarts games until the 2000s. I played every Sierra game and love/hated them all not realizing there was a better way to live.
Friends don’t let friends play Sierra games without walkthroughs
Any of the Sierra “X Quest” games. Space Quest, Police Quest… so many soft locks. I remember Police Quest had a soft lock that would trigger on the first day but wouldn’t become apparent until day 3 or 4.
Yeah? How so? While I’ve numerous clips of that game I don’t think I’ve seen what you are referring to
There’s like 7 king’s quests.
https://tvtropes.org/pmwiki/pmwiki.php/UnintentionallyUnwinnable/Sierra this is but a small sample of the pain that was old school Sierra