Justdaveisfine@midwest.social to Game Development@programming.dev · 29 days agoUnreal Engine to move to using Y-upmidwest.socialimagemessage-square61fedilinkarrow-up1185arrow-down12
arrow-up1183arrow-down1imageUnreal Engine to move to using Y-upmidwest.socialJustdaveisfine@midwest.social to Game Development@programming.dev · 29 days agomessage-square61fedilink
minus-squareReddfugee42@lemmy.worldlinkfedilinkEnglisharrow-up5·27 days agoZ is depth. Why should it ever be up? Honest question.
minus-squareegerlach@lemmy.cacakelinkfedilinkarrow-up6·27 days agoIt depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
minus-squarenlgranger@lemmy.worldlinkfedilinkarrow-up2·27 days agoFor cameras, the convention is Z depth but right handed: X rightward / pixel column from the left Y downward / pixel row from the top
minus-squaregens@programming.devlinkfedilinkarrow-up1·16 days agoCamera space vs world space. Personally z up is the only one that makes sense.
Z is depth. Why should it ever be up? Honest question.
It depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
For cameras, the convention is Z depth but right handed:
Camera space vs world space.
Personally z up is the only one that makes sense.