Stamets@lemmy.world to RPGMemes @ttrpg.network · 1 month agoBut why?lemmy.worldimagemessage-square95fedilinkarrow-up1598arrow-down18
arrow-up1590arrow-down1imageBut why?lemmy.worldStamets@lemmy.world to RPGMemes @ttrpg.network · 1 month agomessage-square95fedilink
minus-squareThirdConsul@lemmy.mllinkfedilinkarrow-up16·1 month agoPathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.
minus-squareStraySojourner@lemmy.worldlinkfedilinkarrow-up4·1 month agoOr Savage Worlds where you literally build your “class” from the ground up
minus-squarebob_lemon@feddit.orglinkfedilinkarrow-up1·29 days agoOr Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).
minus-squareArchpawn@lemmy.worldlinkfedilinkarrow-up4·1 month agoMutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don’t even have classes.
minus-squaresirblastalot@ttrpg.networklinkfedilinkarrow-up1·30 days agoSometimes restrictions breed creativity, though.
Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.
Or Savage Worlds where you literally build your “class” from the ground up
Or Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).
Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don’t even have classes.
Sometimes restrictions breed creativity, though.