For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
This dates me somewhat, but trials maps in UT2004 helped me develop a lot of precision and fast fingers.
It was a multiplayer FPS, but it had cool mobility like double-tap dodges, double jumps, wallkicks, and crouch jumps. And they could be combined in many ways, so there were platforming levels of varying levels of difficulty. Diagonal dodge-doublejump with a wallkick at the very end to get onto a platform that’s like 4 inches square, type of thing.
Dates you? You’re probably still in your mid to late teens (or worst early 20s) just like me, right? Riiiight? Not in your 30s. Nope.
I can still hear the m-m-m-m-m-monster kill kill kill…
Hello nostalgia.
I clocked a good 2000 hours in UT2004 between 2004 and 2008. Most of those were in trials and race maps.
That was almost 20 years ago. Damn.
I befriended one of the guys who made some of the first trials maps for Unreal, Eric. I believe he went by Pixelscope? He went on to work on Killing Floor, if I recall correctly. He also got me into making levels, modding and 3D modelling.
Here I am, twenty years later, making a living as a VR developer. UT2004 not only made me a better gamer, it made me a game developer.