Starfield’s numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.
Starfield’s numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.
I played 10hrs and refunded. (Thank god for Steam)
I feel like im in Truman Show. I see how shallow the game is. Everything is a facade. They try to mask the issues of their old game engine and people (streamers and reviewers) just eat it up. Im watching streams where they run into game breaking bugs several times but still praise the game like they have a script to follow.
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I mean, they straight up said that 90% of planets will be empty.
As far as spreading out the handcrafted content goes, in my 60 hours it’s been pretty good, but I also deliberately stick primarily to actual quests, only dipping into random exploration and proc-gen mission board quests like bounties and cargo delivery on occasion. I was initally worried that the handcrafted stuff would be limited to the three major cities, but there’s plenty of other towns and locations out there. I think there’s like three small towns just in the Sol system. It feels like every other system has one or two big handcrafted locations or questlines. I came across stuff like a resort town, a small assortment of settlers I had to negotiate a mutual defense pact for, an abandoned zero-g casino space station, a mercenary bar/motel with the absolute motherload of contraband (and a free ship), just to name a few.
The side and faction quests also are almost entirely handcrafted locations and not just clearing out enemies in generic locations like half the stuff in FO4 was. All the proc-gen quests have been relegated to Mission Boards, so every quest you get from an NPC will be an actual quest, although I had to do one single proc-gen mission to join one of the factions.
Also I’m surprised you saw that many game breaking bugs on streams, because it’s actually a very stable release. There’s some of the usual Creation Engine physics stuff, or an NPC might stand on a table or something, but I haven’t really encountered all that many bugs.
Sure, and like I say I’d be happy for my concerns to be proved wrong, it’s just more that Bethesda is like that uncle who is fun and you have some good times together, but they also maybe drink a bit too much sometimes and you don’t have super high expectations when they tell you they’re going to do a double backflip off the coffee table.
The last drop was when I realized that it’s not as open and “huge scale” as people seem to think it is. It’s kind of “fake open” if that makes sense. You cannot get into your ship and fly 800m east to your mission. If you click on your mission marker and click travel, a new instance is loaded and your mission is not there. You have to go back and run those 800m.
You really don’t even need a ship honestly, you just fast travel everywhere.
I’ll probably get it once the price goes down to 30-40 bucks or so.
100 was waaaay too much for this shallow game.
You actually do need a ship for fast travel, and you can travel distance in space (thousands of meters) to other ships or space stations in space, but yeah you can’t travel to other planets manually, but why would you want to, the scale of the cosmos is just too big. People who were expecting seamless travel between planets and systems have never played Bethesda game before.
God forbid we hope for technical improvements in 2023, for 80€.
It wouldn’t be an improvement, it would be really dull, would you travel for hours through empty space for the “immersion”?
Why would it have to take hours?
You already spend hours jogging on the empty planet surface in Starfield, because you cannot use your ship to fly 800m east to your mission marker.
You can fly thousands of meters in space to other ships and space stations.
But not 800m in atmosphere to skip a uneventful hike.