KᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.mlEnglish · 1 年前Already crackedlemmy.mlimagemessage-square254fedilinkarrow-up11.55Karrow-down186
arrow-up11.47Karrow-down1imageAlready crackedlemmy.mlKᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.mlEnglish · 1 年前message-square254fedilink
minus-squareCorroded@leminal.spacelinkfedilinkEnglisharrow-up4arrow-down2·1 年前Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
minus-squareR0cket_M00se@lemmy.worldlinkfedilinkEnglisharrow-up5·1 年前Probably not as much as the money they derive from the live service model. Businesses do what makes them the most money.
Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
Probably not as much as the money they derive from the live service model.
Businesses do what makes them the most money.