I’m not sure where you’re reading that because literally every review makes at least some mention to the occasional bugs/jank they’ve encountered but that it’s hardly enough to spoil the game.
I think with people mean is “real bugs.” The bugs the game has are very expected and, by all accounts, not game breaking. Meanwhile AAA studios drop content at launch, charge for everything after you’ve bought it, and have game breaking bugs that force you to restart regularly or sometimes ruin your games. I mean come on, look what happened with. Halo: Infinite and Redfall. It wasn’t goofy animations and such.
No game is truly “bug free.” It’s a catchall term to say “I can play this game from start to finish without any particularly memorable issues.”
There was a bug where save files were not saved anywhere, even on the pc, after too many choices.
It got patched, but steam sync seemed to be the issue.
Not remotely microtransactions at all. The purchase you’re referring to is the deluxe edition upgrade, which came free to anyone who played the game during the beta, and costs $10 USD for:
The Soundtrack
An Artbook
An ingame dice skin
Some completely cosmetic items that are outclassed by literally every other thing in the game.
Honestly? To call this a microtransaction is making a pretty big and unjustified claim. This is a bonus to chuck the devs a little extra money for the soundtrack and artbook. The additional stuff is moreso a bonus for purchasing the first two. By comparison, CoD charges $18USD for a gun skin.
For even the buggiest of games, there will always be a subset of day 1 purchasers who buy the game and play it for hours and truly don’t experience any bugs out of sheer luck.
I honestly haven’t seen anyone write about ‘how bug free’ the games is.
Most of the praise I see usually revolves around it being a complete game, a big game, nonexistent microtransactions, the characters, the story, the freedom, even how pretty it is. But not that it’s bug free.
Because it’s definitely not without bugs. Hell, there’s a lot of small details that could do with tune-up. And some got addressed in this patch. And I’m looking forward to Patch 2 as it’s supposed to improve load-time, which would be very nice indeed.
I run a weird setup… Laptop with Thunderbolt graphics card over usb4.
I get crashes when I have my wavelink microphone plugged in… and at Grymforge from time to time. I’ve also had a few times where character control freaks out and I have to save/load to get it to work again.
In the AAA game space, yeah, that’s pretty standard fair. I bet you not a single game has launched, well polished or otherwise, that didn’t squash upwards of 1000 bugs in the first few months. 
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I’m not sure where you’re reading that because literally every review makes at least some mention to the occasional bugs/jank they’ve encountered but that it’s hardly enough to spoil the game.
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I think with people mean is “real bugs.” The bugs the game has are very expected and, by all accounts, not game breaking. Meanwhile AAA studios drop content at launch, charge for everything after you’ve bought it, and have game breaking bugs that force you to restart regularly or sometimes ruin your games. I mean come on, look what happened with. Halo: Infinite and Redfall. It wasn’t goofy animations and such.
No game is truly “bug free.” It’s a catchall term to say “I can play this game from start to finish without any particularly memorable issues.”
There was a bug where save files were not saved anywhere, even on the pc, after too many choices. It got patched, but steam sync seemed to be the issue.
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That’s considered incredibly rare
Obviously not, if you finish the whole game in one sitting you’ll never notice /s
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I’m sure no one told you that
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No it doesn’t. There was a preorder bonus that was free if you preordered. If you didn’t, and you want the art and music, then it’s $10.
Not remotely microtransactions at all. The purchase you’re referring to is the deluxe edition upgrade, which came free to anyone who played the game during the beta, and costs $10 USD for:
Honestly? To call this a microtransaction is making a pretty big and unjustified claim. This is a bonus to chuck the devs a little extra money for the soundtrack and artbook. The additional stuff is moreso a bonus for purchasing the first two. By comparison, CoD charges $18USD for a gun skin.
For even the buggiest of games, there will always be a subset of day 1 purchasers who buy the game and play it for hours and truly don’t experience any bugs out of sheer luck.
I’ve read your other comments. There aren’t microtransactions from what I can see, and you’re just here to be a contrarian. It isn’t working.
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Yeah honestly I’ve been really confused by the claims about how bug free this game is.
It might be because I’m playing in split screen mostly, but my wife and I rarely go a session without a pretty major bug and a whole lot of minor ones
Don’t get me wrong, we both love the game and the bugs are totally worth putting up with, but the claims of it being super stable are a bit odd to us
I honestly haven’t seen anyone write about ‘how bug free’ the games is.
Most of the praise I see usually revolves around it being a complete game, a big game, nonexistent microtransactions, the characters, the story, the freedom, even how pretty it is. But not that it’s bug free.
Because it’s definitely not without bugs. Hell, there’s a lot of small details that could do with tune-up. And some got addressed in this patch. And I’m looking forward to Patch 2 as it’s supposed to improve load-time, which would be very nice indeed.
I run a weird setup… Laptop with Thunderbolt graphics card over usb4.
I get crashes when I have my wavelink microphone plugged in… and at Grymforge from time to time. I’ve also had a few times where character control freaks out and I have to save/load to get it to work again.
It’s been great otherwise for me.
I’ve encountered a few bugs, but not so many honestly. Nothing compared to cyberpunk, for example, which was a real mess at launch.
Nobody has said that outside of some random comment but okay
Well a few but it’s actually operational and didn’t require a patch be downloaded on day 1
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You’ve never seen my code
In the AAA game space, yeah, that’s pretty standard fair. I bet you not a single game has launched, well polished or otherwise, that didn’t squash upwards of 1000 bugs in the first few months. 
Most of that number comes from some visual glitches or other minor stuff you might not even notice if you encounter it.
You can read through the entire list and it’s mostly stuff like “fixed random skeleton dropping unspoiled food instead of rotten food”
The Internet lied. I’ve been told to stop talking by the Internet because I experienced them.
That said. Still a great game for those that like the play style.