Most shops I know of these days assign a labor time to any given job. You get charged that amount whether the mechanic does it in half the time or takes five times as long.
Anymore, it’s an internal benchmark for mechanics to build on the efficiency of their own work.
In my line of work, it may take me three hours to solve a client tax issue. I will bill for that accordingly.
If another client comes along the next day with the exact same issue, but this time I know the answer because I researched it yesterday, so I can solve it instantly, should the second client get charged nothing?
It does not, or at least should not work like this. If you can do same work, with same quality in less time than average, then pay rate is higher than average.
Obviously not if it’s a flat rate. But empoyment rarely is flat rate based. The contract are usually require you to work a certain amount of time per week/month.
If you’re in tech, it can be absolute hell. I worked at an agency that required 7 hours clocked to projects every day. Doesn’t sound so bad until you realize you still need to eat lunch and deal with random non-billable things that arise. Now you’re working a 10-hour day to appease the numbers, while furiously clocking every minute to every job. If you estimate 6 hours for a task and find an efficient way to do it in 2, that’s the expectation going forward—even for the devs that haven’t done it before.
It doesn’t sound terrible until you do it for a while and realize that it’s a fucking meat grinder. Instead of being gauged by your abilities and skills as a programmer, you’re quietly evaluated by how many tickets you can get out the door.
I have tasks where I might spend 6 hours to make the task take a half hour going forward. That’s value-added work and I shouldn’t be rewarded with an onslaught of new tasks because of that simply to fill a void.
I deserve to find some ways to keep my sanity intact until I’m mentally incapable of continuing to write code anymore in the older years before ageism starts shoving me out the door.
I mean, sorry. That sounds quite horrid. But that just sounds like a really shit agency.
I do work in tech and I also have to write up all billable hours minutely. But most of the work I do is on internal projects anyway, so I have to write up the time, but it’s not billable. Paid work usually takes priority though.
But when it comes to it, I’m required to work 8h a day. Doesn’t matter what as long as it is what matters the most right now. And I could easily just keep it there and work my 8 to 5 if I wanted, not giving a shit.
But I actually like my work, most of the time. So I do. So when you have to solve a lot immediate problems, the internal projects often get delayed and you risk overshooting the deadline. That’s bad for the company in general, so best to avoid it. That gives incentives to solve everything asap and still get the internal stuff done on time.
And if we risk falling behind the deadline, that means overtime (voluntarily of course), but all of our devs know that missing a deadline could set us back quite far, so everyone shows up. Of course all overtime is paid and at better rates. Hell, I’ll sometimes do overtime just to get the better rate and get ahead of things I’d have to fix eventually anyway.
And the boss very much appriciated the effort we put in. In fact, he makes less money then me. I know that because I’m a shareholder and can read the yearly financial report, they gave all the senior devs a share when the company went public.
It was indeed a shit agency, but I’ve found almost identical practices in other agencies. It’s the nature of the work and it sucks, which is part of why I won’t work at another agency ever again. Another issue I’ve run into are colleagues that don’t clock all of their time for a task, which makes management say things like “well X did this in 2 hours; why is it going to take you 6?” It took me a long time in my career to arrive at a place where I feel like I have actual control, so I can empathize with younger devs that are feeling crushed under the weight of work.
My role now is all internal product work and I always clock my time spent, but it’s not crucial. I do it mostly to gauge how long things I build take (a lot of which are greenfield projects) and keep the data on hand as a point of reference for myself.
I like what I do but don’t really like that it’s become a big part of what defines me as a person. That’s really besides the point though. I think white collar employees like us have it easier than others in the workforce elsewhere, and that’s somehow with the absolute onslaught of tech layoffs I keep seeing. I have a friend that has been laid off 5 times in the span of 3 years, and I was laid off myself for 3 months before finding a new role. I’m actually shocked at how many times previous employers have tried to take advantage of myself or others. Those things are the reason wage theft in the US is a 50b dollar industry and it’s just going to get worse as capitalists try to squeeze as much value out of things as they can.
… same fucking thing, Einstein.
The non-fraudulant thing would be to clock out when you’re done.
Nope. They pay me for my availability, not how much of it they utilize.
If that is clearly state in your contract that way, sure.
No, that is literally how employment works.
That’s not fraud, that’s called “working smarter”. Not giving us a raise to account for inflation, now that’s fraud.
I’m not stealing, I’m just “shopping smarter”.
Damn that boot must be so far down your throat it’s comng out your ass
Maybe it’s meant to be, but my parents taught me about deliberate ignorance, and I intend to use it.
Also, malicious compliance
My parents tried teaching me that, but I was ignorant of their lessons.
Is it fraudulent for a mechanic working flat rate to complete a 10 hour job in 6 hours and collect the full 10 hours of pay?
Most shops I know of these days assign a labor time to any given job. You get charged that amount whether the mechanic does it in half the time or takes five times as long.
Anymore, it’s an internal benchmark for mechanics to build on the efficiency of their own work.
In my line of work, it may take me three hours to solve a client tax issue. I will bill for that accordingly.
If another client comes along the next day with the exact same issue, but this time I know the answer because I researched it yesterday, so I can solve it instantly, should the second client get charged nothing?
It does not, or at least should not work like this. If you can do same work, with same quality in less time than average, then pay rate is higher than average.
No.
It’s literally right there in the sentence you wrote, thankfully.
Obviously not if it’s a flat rate. But empoyment rarely is flat rate based. The contract are usually require you to work a certain amount of time per week/month.
I remember those halcyon days when calling each other Sherlock and Einstein was the zenith of insults.
On the playground.
During recess.
In the fifth grade.
Which seems appropiate since most of people in this comment chain seem to be teenagers who’s only argument seem to be “boss bad” and “work bad”.
A lot of us speak from experience… it’s not just some opinion pulled out of thin air and being reductive and dismissive isn’t solving anything.
Well, surely there must be more constructive replies to that situation that just slacking on the job or wirting up fake hours.
Like does everyone here work for Evil Corp itself? If it sucks so bad, quit. Find a better job.
If you’re in tech, it can be absolute hell. I worked at an agency that required 7 hours clocked to projects every day. Doesn’t sound so bad until you realize you still need to eat lunch and deal with random non-billable things that arise. Now you’re working a 10-hour day to appease the numbers, while furiously clocking every minute to every job. If you estimate 6 hours for a task and find an efficient way to do it in 2, that’s the expectation going forward—even for the devs that haven’t done it before.
It doesn’t sound terrible until you do it for a while and realize that it’s a fucking meat grinder. Instead of being gauged by your abilities and skills as a programmer, you’re quietly evaluated by how many tickets you can get out the door.
I have tasks where I might spend 6 hours to make the task take a half hour going forward. That’s value-added work and I shouldn’t be rewarded with an onslaught of new tasks because of that simply to fill a void.
I deserve to find some ways to keep my sanity intact until I’m mentally incapable of continuing to write code anymore in the older years before ageism starts shoving me out the door.
I mean, sorry. That sounds quite horrid. But that just sounds like a really shit agency.
I do work in tech and I also have to write up all billable hours minutely. But most of the work I do is on internal projects anyway, so I have to write up the time, but it’s not billable. Paid work usually takes priority though.
But when it comes to it, I’m required to work 8h a day. Doesn’t matter what as long as it is what matters the most right now. And I could easily just keep it there and work my 8 to 5 if I wanted, not giving a shit.
But I actually like my work, most of the time. So I do. So when you have to solve a lot immediate problems, the internal projects often get delayed and you risk overshooting the deadline. That’s bad for the company in general, so best to avoid it. That gives incentives to solve everything asap and still get the internal stuff done on time.
And if we risk falling behind the deadline, that means overtime (voluntarily of course), but all of our devs know that missing a deadline could set us back quite far, so everyone shows up. Of course all overtime is paid and at better rates. Hell, I’ll sometimes do overtime just to get the better rate and get ahead of things I’d have to fix eventually anyway.
And the boss very much appriciated the effort we put in. In fact, he makes less money then me. I know that because I’m a shareholder and can read the yearly financial report, they gave all the senior devs a share when the company went public.
It was indeed a shit agency, but I’ve found almost identical practices in other agencies. It’s the nature of the work and it sucks, which is part of why I won’t work at another agency ever again. Another issue I’ve run into are colleagues that don’t clock all of their time for a task, which makes management say things like “well X did this in 2 hours; why is it going to take you 6?” It took me a long time in my career to arrive at a place where I feel like I have actual control, so I can empathize with younger devs that are feeling crushed under the weight of work.
My role now is all internal product work and I always clock my time spent, but it’s not crucial. I do it mostly to gauge how long things I build take (a lot of which are greenfield projects) and keep the data on hand as a point of reference for myself.
I like what I do but don’t really like that it’s become a big part of what defines me as a person. That’s really besides the point though. I think white collar employees like us have it easier than others in the workforce elsewhere, and that’s somehow with the absolute onslaught of tech layoffs I keep seeing. I have a friend that has been laid off 5 times in the span of 3 years, and I was laid off myself for 3 months before finding a new role. I’m actually shocked at how many times previous employers have tried to take advantage of myself or others. Those things are the reason wage theft in the US is a 50b dollar industry and it’s just going to get worse as capitalists try to squeeze as much value out of things as they can.
That all sounds very dire, indeed. Not sure what to say.
Come to Europe? .