If I understand it correctly the sdk was already “released” but there is a public user friendly release with gui. Also a brand new feature called gpu idle, and overlay.
They added GPU busy metric, which paired with frametime can help understand when the game is CPU limited and when it’s GPU limited/balanced with CPU’s request load. This can help figure out right settings and textures to use to optimally use your system resources, or understand what bottleneck is causing game to stutter.
Intel® PresentMon works with Intel® Arc™ graphics cards and Intel® Core™ processors but with other hardware vendor options as well. And because PresentMon continues to be an open-source utility, it can be integrated into third party applications.
Hasn’t this existed for a while? Or is it just the overlay that’s new?
https://github.com/GameTechDev/PresentMon
If I understand it correctly the sdk was already “released” but there is a public user friendly release with gui. Also a brand new feature called gpu idle, and overlay.
They added GPU busy metric, which paired with frametime can help understand when the game is CPU limited and when it’s GPU limited/balanced with CPU’s request load. This can help figure out right settings and textures to use to optimally use your system resources, or understand what bottleneck is causing game to stutter.
Intel® PresentMon works with Intel® Arc™ graphics cards and Intel® Core™ processors but with other hardware vendor options as well. And because PresentMon continues to be an open-source utility, it can be integrated into third party applications.
Apparently new, probably privated and not updated with newest code like mentioned in a git issue.