I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
This whole quest scene was so unexpected, disturbing, hilarious and made me fall in love with the game. The timer for this choice makes the situation feel like a real intense JESUS FUCK WHAT DO I DO moment