I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
Ah, I noticed this, I felt the same didn’t understand why the truth, doubt system didn’t seem to match up with the response.
Still a great game though at the time and I felt it hard to play other immersive games where the character face animation was so poor in comparison