They buy with stolen credit cards, sell at a loss which is all profit to them. Cars are legit, but they didn’t pay for them. Markdown price is all profit
It’s a grey area (again, as I removeded elsewhere, because game companies are also against used sales and cross-region sales).
It can be stolen credit cards.
It can also be:
Games purchased during an unprecedented sale, then resold at a profit still well below current MSRP. Big game companies hate this.
Games purchased in one country to be resold in another, non-region-locked country. (note, my removed includes region locking)
Games purchased in bulk directly from the company or from an authorized reseller. Can relate to #2 as well.
But because everyone involved is in a grey area, there’s not as much transparency from anyone exactly how many this is. G2A argued for years it was virtually zero, then admitted it’s a bit higher than that. Is it 10%, 50%, somewhere in between? We actually don’t know.
Wondering if store credit for like PlayStation from eneba is of dodgy sourcing too… how can they have so many…
They buy with stolen credit cards, sell at a loss which is all profit to them. Cars are legit, but they didn’t pay for them. Markdown price is all profit
Damn, thanks, will stop buying from them
It’s a grey area (again, as I removeded elsewhere, because game companies are also against used sales and cross-region sales).
It can be stolen credit cards.
It can also be:
But because everyone involved is in a grey area, there’s not as much transparency from anyone exactly how many this is. G2A argued for years it was virtually zero, then admitted it’s a bit higher than that. Is it 10%, 50%, somewhere in between? We actually don’t know.